![]() = true -true will handle damagetype in base = 95 - Damage, in standard damage points. = 1 -Change the amount of something this gun can penetrate through = nil - This is the sound of the weapon, when silenced. = Sound("") - This is the sound of the weapon, when you shoot. SWEP.Weight = 30 - This controls how "good" the weapon is for autopickup. SWEP.AutoSwitchFrom = true - Auto switch from if you pick up a better weapon SWEP.AutoSwitchTo = true - Auto switch to if we pick it up SWEP.Slot = 2 - Slot in the weapon selection menu. SWEP.PrintName = "Flamethrower" - Weapon name (Shown on HUD) SWEP.DrawCrosshairIS = false -Draw the crosshair in ironsights? SWEP.DrawCrosshair = true - Draw the crosshair? Evolve and ULX should work, but try to use weapon restriction rather than these. SWEP.AdminSpawnable = true -Can an adminstrator spawn this? Does not tie into your admin mod necessarily, unless its coded to allow for GMod's default ranks somewhere in its code. SWEP.Spawnable = true -Can you, as a normal user, spawn this? SWEP.Instructions = "" -Instructions Tooltip ![]() SWEP.Manufacturer = nil -Gun Manufactrer (e.g. Please, just choose something generic or something I've already done if you plan on only doing like one swep. SWEP.Category = "TFA Star Wars" -The category. ![]()
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